4/30/2023 0 Comments Runestone keeper losing mana![]() ![]() I keep multiple sets of gear, and swap on heavy armor sets prior to entering new floors, then change into stuff that activates upon revealing tiles or getting kills. Try to increase your hit rate (you don't want to miss as you won't heal yourself if you miss) and get some +life upon revealing mist gear. Some runs I will drop a single point into Strength if I get a good piece of gear that requires it and an event hasn't blessed me with it. I usually increase his stamina to 5 immediately, then focus on Intelligence. Merlyn starts with a 2 handed staff and does heavy damage off of the bat. I chose to use Merlyn and the God of Evil. Chain attack is better than the chance to bounce attack, in my opinion. Staffs with Chain Attack synergize extremely well with this strategy, too, as they will heal you for each enemy they hit. This makes the first few stages even more difficult with another hit to your maximum health, but the healing factor skyrockets since you a doing double damage and healing for half of it. ![]() His worship bonus causes all of your attacks to heal you by 50% of the damage cause, but in return you have -10 maximum health and cannot use off-hand items. I personally think that the God of Evil synergizes very well with this run. ![]() This makes the first few levels of the dungeon a bit of a pain in the butt as you'll be running with an extremely low maximum health, but as you level up and increase your max via other means it becomes much easier. This means that the damage you cause (be it from strength, dexterity or intelligence based weapons) will be doubled, but your starting life and the healing from Hearts of Life will be decreased by 50%. "Damage from Stats X2, Starting Life and Heart of Life effect decreased by 50%." It adds to following modifiers onto the run that it is activated for: War - leaves you at 1HP and 1 soul point.You will randomly stumble upon and unlock various Runewords while delving in the dungeon. Treasure - no gold bonus at the end of game Rock- possibly nothing, possibly increased damage taken from hits (not sure of the amount) Please correct me via a comment if you find otherwise! The game doesn't outright state the betrayal effects of each god, but this is what I believe they are. None of the effects were so crippling that my run was ever in jeopardy. Personally, I lucked out and combined this with my Level 12 achievement run, so I went Treasure - Vengeance - Magic. Also, betraying the God of Evil causes, well, death. Do not betray him, he's a jerk (leaves you with 1 HP and soul). My personal recommendation would be to start with God of Rock, and move on with whatever is available next. Due to this, you'll want to try and pick gods with less critical betrayal effects as your first gods. ![]() You could also die after purchasing any amount of them and have to restart from scratch.Įach god only has 3 tattoos, so you'll have to betray two gods to unlock 9 tattoos in one run. Trying to get this achievement with too few runes on hand could mean that you waste your stockpile on the first 8 tattoos, and are unable to afford the 9th during that run. Don't bother going for this until you have been playing for a while and have a nice stockpile of copper, silver and gold runes.Įach tattoo requires using runes, not gold, to purchase them. ![]()
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